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AI Insights · Timothy · April 2025

Top Boxing Games Performance in Belgium: Q1 2025

Explore the performance of the top five boxing games on a unified platform in Belgium during the first quarter of 2025, based on data from Sensor Tower.

Top Boxing Games Performance in Belgium: Q1 2025

In the first quarter of 2025, the performance of the top boxing games on a unified platform in Belgium revealed interesting trends. This analysis, sourced from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users.

WWE SLAM by Topps® Card Trader saw a remarkable peak in weekly revenue, reaching approximately $1.6K in early March. However, its weekly downloads were minimal, with only 28 in late January. Active users decreased from 12 to 2 over the quarter.

Real Boxing 2 experienced a gradual decline in weekly revenue, starting from $210 and ending at $90. Weekly downloads also dropped from 841 to 320, while active users decreased from 1.1K to 595.

Boxing Star: Boxing Fight Game displayed fluctuating weekly revenue, peaking at $179 in mid-March. Downloads decreased from 337 to 81, and active users fell from 661 to 224 throughout the quarter.

WWE Mayhem showed a consistent decline in weekly revenue from $284 to $86. Downloads followed a similar trend, decreasing from 383 to 158, while active users reduced from 787 to 510.

Finally, Burrito Bison: Launcha Libre maintained a modest revenue trend, with a high of $94 in January. Weekly downloads and active users remained relatively stable, with minor fluctuations.

For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025